
If you're jumping into Final Fantasy VII Remake Intergrade, whether returning to Remake or taking it on for the first time, check out our extensive FF7 Remake guides, walkthroughs, and tips rundowns to help you get absolutely everything you can out of it. And finally, maxing out the DLC with a Hard Mode playthrough and more Fort Condor should drive it up to around 10 or 12 hours. If you complete the side content, combat challenges, and Fort Condor matches, you'll likely bump that up to seven to eight hours.

So if you just take the critical path through Intergrade's Intermission episode, expect to spend around five hours on it. Maxing out the DLC's side content and playing it through on Hard Mode will likely add three to four hours to your total. You'll find additional game boards and pieces throughout the DLC to up your Fort Condor game, and you can play against seven different opponents, with each one more difficult than the last.Īs with Remake, you can also play Intermission on Hard Mode, which ups the challenge significantly for combat, as well as Fort Condor. Fort Condor is kind of a mix between Magic: The Gathering and chess, in which you and an opponent each summon characters to fight one another, in hopes of destroying your opponent's three towers to win the game. In addition to challenges that are mostly combat-oriented, the largest new addition to FF7 Remake is Fort Condor, a board game you play with various other characters in the DLC's first chapter.
#INTERGRADE DLC SIMULATOR#
You'll also be able to fight new battles in the Combat Simulator found in Shinra Tower, if you're looking for more challenges. Those include a new version of Whack-A-Box, the box-smashing minigame in Remake, and a new virtual reality battle from Chadley, the kid in the Sector 7 Slums who trades summon materia for successful battles against the summoned creatures. In addition to the main story across the two chapters, you'll also find several minigame-type experiences that will challenge your combat prowess and tactical skills. If you're sticking to the critical path, you can probably expect to finish it in about five hours maybe a little more or less, depending on your proficiency with Yuffie's unique brand of combat.įor players who want to finish everything the DLC has to offer, though, you can probably squeeze quite a bit more time out of the DLC. But how long is it to finish? If you're expecting a substantial addition, you might be disappointed-we managed to knock out Yuffie's episode in a little over six hours, which included doing most of the side content the DLC has to offer. The Intergrade addition spans two new chapters and includes its own new Trophies and some side content. Centering on Yuffie Kisaragi, a Final Fantasy VII character who hadn't yet appeared in the Remake, the new Intermission episode fills in some gaps in the middle of Remake's story, while showing what other members of the FF7 team were up to during the game.
#INTERGRADE DLC UPGRADE#
Save up your Limit Break to attack the head during the Stagger period and you’ll likely push the boss into its final phase.Final Fantasy VII Remake finally has its PlayStation 5 upgrade with Intergrade, and along with the graphical boost and new photo mode, it also packs a new episode in the game's story. But how long is it to finish If you're expecting a substantial addition, you might be.

#INTERGRADE DLC CODE#
Once you’ve dealt enough Lightning damage to the tail, or enough physical damage to the head, it will Stagger. The Intergrade addition spans two new chapters and includes its own new Trophies and some side content. by Sammy Barker Share: 0 If you’re planning to pick up a physical copy of Final Fantasy VII Remake Intergrade, then you’ll need to redeem a download code to play new DLC add-on, Episode Yuffie. Once it lifts itself up off the ground to begin it’s spinning attack, roll back and to the right to avoid it. This will also allow you to continue your Lightning Ninjutsu attacks while the tail is attached to the rafters. While this attack is winding up, stand near the head, but on the opposite side of its body as the tail. At this point, Gigantipede will begin using it’s tail to grab the rafters and swing around, spinning across roughly half the platform. Roll to avoid missile volleys and continue to pick any remaining drones off and the boss will return to the central platform. At this point, ignore the boss and cast Magnify Thunder on the Containment Drones that are summoned. Begin the fight with any defensive spells (Barrier, etc.) you may need, then charge Yuffie’s Lightning Ninjutsu and hammer away at the Gigantipede’s tail.ĭodge the sweeping attacks and attack the tail with Lightning Ninjutsu and Thunder/Thundara spells from range, using Prayer and Cure/Cura to keep everyone’s HP topped off.Īfter a certain amount of damage the boss will retreat, then reappear on the walls.
